Immediately brings up the specified ending screen with the appropriate dialogue. However, to spawn the "Very Fine" variant of eyedrops, the "tempname" is needed, in this case it would be "supereyedrops". For example, if 'string' is equal to "Eyedrops", it will spawn the "Fine" eyedrops. Some items will require you to type in their template name as some of them can have the same name when viewed in the inventory. Values for items are identical to the name they display in the inventory or their "tempname". Spawns a new item at the player's coordinates. Spawns a new instance of 'string' 0.2 units above the player. Toggles the "increased speed followed by death" mode used for certain items, displaying " GOTTA GO FAST" when enabled, and " WHOA SLOW DOWN" when disabled. Any value higher than 5 will kill the player. (Has valid range of 1 - 5.) Higher injury levels induce blood loss and slower movement. Sets the SCP-008 based infection on the player to 'Infect' (Has valid range of 0 - 91, anything outside of this has a high chance of causing a MAV ). Does not have any effect on injuries, bloodloss or SCP-008 infection. No other signs of physical trauma or struggle can be observed. The subject appears to have scribbled the letters "kys" in his own blood beside him. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Sets the death message to one of the following: Does not have an effect on a SCP-008 based infection. Removes all injuries and blood loss from the player. Disables every NPC's ability to target the player, essentially making them invisible. If 'string' equals anything else, toggles no target. If 'string' is equal to "off", "0", or "false", turns notarget off. If 'string' is equal to "on", "1", or "true", turns notarget on. If 'string' equals anything else, toggles infinitestamina. If 'string' is equal to "off", "0", or "false", turns infinitestamina off. If 'string' is equal to "on", "1", or "true", turns infinite stamina on. Sets the movement speed multiplier of the player during noclip to 'Speed' Noclip allows the player to fly through the game without any form of collision. If 'string' equals anything else, toggles noclip. If 'string' is equal to "off", "0", or "false", turns noclip off. If 'string' is equal to "on", "1", or "true", turns noclip on. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player's vision even if his touch can do nothing to them in this state. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. If 'string' equals anything else, toggles godmode. If 'string' is equal to "off", "0", or "false", turns godmode off. If 'string' is equal to "on", "1", or "true", turns godmode on. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units. If 'string' is equal to "off", "0", or "false", turns the debughud off. If 'string' is equal to "on", "1", or "true", turns the debughud on. Prints player, camera, and room information. Prints the texture name and coordinates of the model the camera is pointing at. The fog begins at 'CameraFogNear' units away from the camera and becomes completely opaque at 'CameraFogFar' units away from the camera. Should be set to a value between 0.0 and 2.0. Sets wireframe, godmode and noclip to on. Replaces SCP-173's default texture with a jack-o-lantern-like texture. ![]() Has the same function as the MTF placing it into containment Default is 0.35.Įnables SCP-173 if it's already been disabled.ĭisables SCP-173. Prints SCP-173's position, idle Boolean, and state. Prints SCP-106's position, idle Boolean, and state.Įnables SCP-106 if it's either been disabled or contained.ĭisables SCP-106. Resets SCP-096 back its idle, sitting down state. Prints SCP-096's position, idle Boolean, and state if it has spawned. If 'string' equals another command, displays help for that command if it's available. ![]() If 'string' equals "2", displays the second part of the command list. If 'string' equals "1", displays a list of commands that can be used. Note that the parameter of a command is not checked, so it may cause errors when used. ![]()
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